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Initializes the spawn point system. Please call this method before using anything of this system. time The time which has to elapse before the unit respawns. effectPath The path of the effect which is shown when the unit respawns. If this value is null there won't be shown any effect. dropChance The chance (percentaged) for dropping items. owner The player who owns all spawn point units.
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Systems/World/Struct Spawn Point.j
init
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